AoeStats
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Arena

510527493Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 50m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1010
+15
🇹🇷 Turks · Türkiye
996
+16
🇨🇳 Burmese · China
961
+17
🇨🇳 Berbers · China
1012
-18
🇨🇳 Britons · China
999
-16
🇨🇳 Burgundians · China
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,302 10:54 14:33 43:50 ⛏ Fast Castle
35 1,751 10:35 15:07 37:06 ⛏ Fast Castle
27 1,375 10:35 15:50 32:34 ⛏ Fast Castle
24 1,216 11:00 14:48 35:33 ⛏ Fast Castle
21 1,068 11:12 16:21 — ⛏ Fast Castle
18 889 11:17 18:36 42:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,955 21,325 18,360 3,030 76,670 85,216
30,490 13,175 18,045 2,830 64,540 66,785
23,910 21,145 13,900 2,530 61,485 73,445
18,650 12,200 12,100 2,900 45,850 48,216
13,010 14,780 4,425 1,120 33,335 40,146
8,805 12,905 6,510 1,975 30,195 32,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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