AoeStats
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Arabia

510198987Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1324
+15
🇨🇴 Persians · Colombia
1323
+15
🇨🇦 Armenians · Canada
1334
-16
🇲🇽 Britons · Mexico
1283
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,402 9:11 25:16 50:03 ⚔ Archers into Skirms
56 2,931 8:15 22:53 36:22 ⚔ Scout Rush
52 2,748 9:20 21:15 36:44 ⚔ Archer Rush
36 1,900 10:18 25:05 37:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,635 14,072 12,570 1,190 60,467 65,902
14,510 15,499 10,045 950 41,004 42,201
11,865 12,439 6,820 3,840 34,964 36,566
13,075 15,726 5,575 405 34,781 36,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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