AoeStats
← Leo31

Arabia

510190253Analyzed
2v2 RM · 23h ago on Sep 29, 2026· 36m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1426
+13
🇫🇷 Maya · France
1345
+17
🇨🇴 Bohemians · Colombia
1356
-15
🇨🇴 Lithuanians · Colombia
1355
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,426 8:40 27:56 — ⚔ Scout Rush
59 2,170 8:20 26:13 — ⚔ Scout Rush
56 2,058 9:13 26:23 — ⚔ Archers into Skirms
49 1,795 9:31 28:02 36:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,700 7,205 5,245 125 29,275 29,604
8,280 8,873 7,390 100 24,643 26,194
13,690 5,897 3,910 200 23,697 25,762
5,725 5,093 3,830 200 14,848 14,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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