AoeStats
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Arabia

507972449Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 28m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1056
+14
🇻🇳 Ethiopians · Vietnam
1046
+14
🇩🇰 Portuguese · Denmark
1021
-15
🇬🇧 Britons · United Kingdom
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,339 10:31 20:16 — ⚔ Scout Rush
36 1,029 9:13 22:22 — ⚔ Archer Rush
31 892 11:33 20:08 — ⛏ Fast Castle
26 735 11:33 18:27 — ⚔ FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,140 6,165 1,555 160 15,020 16,505
7,240 3,900 2,995 0 14,135 15,051
5,035 4,364 2,435 0 11,834 13,464
5,100 4,523 830 750 11,203 12,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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