AoeStats
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Highland

506894229Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 18m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1332
+9
🇪🇸 Persians · Spain
1175
+15
🇦🇷 Magyars · Argentina
1131
+17
🇦🇷 Britons · Argentina
1035
+20
🇪🇸 Mongols · Spain
1165
-16
🇷🇺 Persians · Russia
1158
-16
🇫🇷 Franks · France
1154
-15
🇩🇪 Magyars · Germany
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 879 9:16 — — ⚔ Archer Rush
45 834 9:45 — — ⚔ Scout Rush
35 642 9:42 — — ⚔ Skirmisher Rush
26 485 9:43 — — ⚔ Archer Rush
25 463 9:45 — — ⚔ Scout Rush
22 411 10:19 17:39 — ⚔ FC into Skirms
21 380 11:19 16:29 — ⛏ Fast Castle
17 319 10:14 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,600 2,635 1,335 0 7,570 7,831
3,375 2,615 235 115 6,340 7,598
3,475 2,340 150 0 5,965 6,235
2,505 2,325 955 0 5,785 6,528
2,910 2,275 250 75 5,510 7,196
2,375 2,420 100 60 4,955 5,266
2,700 1,709 250 70 4,729 5,695
2,665 2,010 50 0 4,725 5,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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