AoeStats
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Arena

505527172Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 72m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
613
+10
🇫🇷 Khmer · France
559
+12
🇪🇸 Japanese · Spain
478
-11
🇪🇸 Spanish · Spain
467
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,406 12:27 23:22 41:27 ⛏ Fast Castle
29 2,110 15:12 20:07 39:44 ⛏ Fast Castle
19 1,373 10:58 22:30 36:10 ⛏ Fast Castle
16 1,142 13:22 21:48 44:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,445 31,020 14,570 3,050 92,085 100,712
25,060 16,855 21,705 4,225 67,845 71,855
23,510 19,325 12,770 3,660 59,265 79,950
22,120 13,820 11,055 1,500 48,495 69,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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