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Black Forest

505102485Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
549
+18
🇦🇷 Persians · Argentina
523
+19
🇫🇷 Britons · France
600
-19
🇫🇷 Khmer · France
577
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,206 12:03 20:45 33:45 ⛏ Fast Castle
14 934 14:40 24:49 43:09 ⚔ FC into Archers
10 716 15:19 23:51 51:36 ⛏ Fast Castle
5 361 24:16 44:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,445 11,901 16,540 3,820 56,706 81,521
11,100 16,820 15,600 9,085 52,605 53,819
16,690 5,250 6,125 1,300 29,365 31,811
11,300 10,859 2,725 2,280 27,164 32,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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