AoeStats
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Arena

504711661Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 42m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
681
+13
🇬🇧 Celts · United Kingdom
640
+14
🇫🇷 Khmer · France
609
-14
🇧🇪 Franks · Belgium
604
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 760 10:39 22:58 — ⛏ Fast Castle
17 719 11:30 27:54 —
13 546 12:33 20:46 — ⛏ Fast Castle
8 358 11:51 17:58 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,980 18,525 2,490 300 34,295 38,799
6,460 9,295 5,965 750 22,470 27,009
8,965 7,480 3,050 2,715 22,210 22,927
7,875 6,515 2,955 1,680 19,025 22,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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