AoeStats
← MrFUNAN

MegaRandom

509611179Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 32m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1463
+16
🇨🇳 Vietnamese · China
1455
+17
🇨🇳 Malians · China
1416
+18
🇮🇳 Bulgarians · India
1413
+18
🇩🇪 Berbers · Germany
1515
-18
🇺🇸 Britons · United States
1483
-18
🇹🇷 Aztecs · Türkiye
1452
-17
🇨🇳 Teutons · China
1433
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,644 13:39 17:33 — ⛏ Fish Boom FC
44 1,434 14:43 18:15 32:26 ⛏ Fast Castle
42 1,350 15:55 20:09 — ⛏ Fish Boom FC
36 1,179 14:24 17:57 — ⛏ Fish Boom FC
23 759 13:30 20:04 — ⛏ Fast Castle
20 645 13:44 17:53 — ⛏ Fast Castle
1 40 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,960 10,950 3,555 325 21,790 22,272
8,200 7,920 2,205 400 18,725 20,631
6,460 7,240 3,235 1,605 18,540 18,819
7,045 6,256 1,800 850 15,951 16,971
6,685 5,370 2,135 200 14,390 15,481
4,215 4,048 650 500 9,413 9,517
0 450 0 100 550 356
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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