AoeStats
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Arabia

508499650Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 46m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Tatars · Slovakia
901
+15
🇸🇰 Hindustanis · Slovakia
901
+15
🇬🇧 Bohemians · United Kingdom
938
-17
🇬🇧 Spanish · United Kingdom
836
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,914 11:08 17:51 38:10 ⛏ Fast Castle
35 1,614 10:26 15:59 35:34 ⛏ Fast Castle
17 810 11:15 17:28 36:27 ⛏ Fast Castle
12 557 11:55 17:20 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,715 14,852 9,570 1,900 49,037 49,860
20,685 9,854 12,500 2,350 45,389 52,602
12,980 15,369 6,075 1,610 36,034 46,856
9,860 4,840 3,940 1,735 20,375 24,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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