AoeStats
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Coastal Forest

510725613Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1103
+14
🇮🇳 Gurjaras · India
1089
+20
🇺🇸 Italians · United States
1085
+15
🇨🇳 Dravidians · China
1066
+15
🇨🇳 Hindustanis · China
1095
-16
🇳🇿 Malians · New Zealand
1065
-15
🇦🇺 Shu · Australia
1042
-14
🇦🇺 Burmese · Australia
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 381 — — —
43 225 — — —
33 176 — — —
29 155 — — —
29 154 — — —
18 97 — — —
13 71 — — —
11 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 150 0 0 1,350 1,167
1,050 150 0 0 1,200 1,293
750 25 0 0 775 1,005
450 225 0 0 675 662
400 75 50 0 525 617
450 25 0 0 475 710
400 25 50 0 475 580
350 0 50 0 400 408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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