AoeStats
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Black Forest

509758128Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 47m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1041
+13
🇧🇷 Turks · Brazil
862
+22
🇦🇷 Magyars · Argentina
986
-43
🇭🇰 Britons · Hong Kong SAR China
961
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,780 13:35 17:28 33:36 ⛏ Fast Castle
24 1,166 12:20 26:34 38:37 ⚔ M@A Rush
23 1,093 11:34 21:58 40:02 ⚔ Scouts into Skirms
18 838 14:46 22:09 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,350 17,560 8,035 3,325 46,270 59,217
15,610 10,989 12,580 2,150 41,329 52,336
16,465 14,159 9,515 955 41,094 51,077
15,665 10,035 6,570 2,410 34,680 38,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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