AoeStats
← Mr. Crypto Satoshi

Arena

509754169Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 26m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
949
+17
🇭🇰 Koreans · Hong Kong SAR China
889
+19
🇧🇷 Persians · Brazil
1063
-22
🇧🇷 Turks · Brazil
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 782 10:39 15:45 — ⛏ Fast Castle
25 658 11:08 15:50 — ⛏ Fast Castle
20 531 13:46 19:48 — ⛏ Fast Castle
18 478 10:58 15:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,680 3,135 1,595 1,100 12,510 14,940
4,680 3,990 1,335 100 10,105 11,821
5,595 2,775 800 650 9,820 9,665
3,500 4,605 1,405 100 9,610 10,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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