AoeStats
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Arena

510291388Analyzed
3v3 RM · 2h ago on Sep 30, 2026· 50m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Turks · Belarus
935
+17
🇫🇷 Burmese · France
914
+18
🇹🇷 Burgundians · Türkiye
884
+19
🇹🇷 Poles · Türkiye
1006
-20
🇨🇳 Persians · China
922
-17
🇨🇳 Georgians · China
921
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,165 10:36 14:56 32:46 ⛏ Fast Castle
37 1,855 12:47 16:39 37:00 ⛏ Fast Castle
33 1,638 10:22 16:17 27:34 ⛏ Fast Castle
32 1,583 10:36 17:36 29:45 ⛏ Fast Castle
26 1,321 10:35 17:40 — ⛏ Fast Castle
20 1,009 10:28 16:53 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,605 19,200 12,720 2,300 57,825 73,007
32,065 13,715 9,870 925 56,575 62,418
24,700 19,750 9,165 2,030 55,645 60,820
21,350 14,685 12,505 1,550 50,090 69,331
20,080 12,890 9,985 1,500 44,455 51,314
7,970 6,285 550 1,090 15,895 20,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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