AoeStats
← 变强先斩欲

Arabia

510251537Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 52m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Tatars · Russia
899
+15
🇨🇳 Chinese · China
898
+15
🇨🇴 Bohemians · Colombia
862
+17
🇨🇳 Huns · China
938
-17
🇧🇷 Cumans · Brazil
886
-16
🇧🇷 Japanese · Brazil
826
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,953 11:03 24:22 40:27
30 1,556 9:53 19:04 30:05 ⛏ Fast Castle
25 1,340 10:02 25:14 40:54
19 991 11:00 16:42 30:38 ⛏ Fast Castle
17 888 11:47 26:46 51:34 ⚔ Scouts into Archers
17 874 10:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
30,785 11,610 21,580 3,495 67,470 72,969
24,780 17,810 11,735 2,800 57,125 75,313
23,385 10,098 13,685 1,190 48,358 54,563
16,440 13,422 6,860 2,200 38,922 52,650
12,225 8,450 3,435 1,750 25,860 30,967
6,425 7,250 275 325 14,275 16,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.