AoeStats
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Black Forest

509495940Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 79m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
980
+16
🇺🇸 Romans · United States
951
+17
🇺🇸 Mongols · United States
908
+18
🇺🇦 Bohemians · Ukraine
977
-17
🇲🇽 Tupi · Mexico
970
-18
🇨🇳 Jurchens · China
954
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,257 15:27 23:58 37:55 ⛏ Fast Castle
26 2,048 13:37 24:54 38:58 ⛏ Fast Castle
23 1,838 16:59 25:02 34:53 ⛏ Fast Castle
19 1,553 18:38 24:04 40:14 ⛏ Fast Castle
14 1,103 13:50 28:01 40:19 ⚔ Scout Rush
11 893 12:08 29:22 47:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,120 67,771 40,525 3,270 141,686 152,675
56,270 37,785 34,735 6,200 134,990 140,520
43,690 35,124 33,635 1,755 114,204 142,331
14,915 49,571 42,145 2,925 109,556 126,448
48,600 33,712 23,255 3,715 109,282 116,262
45,225 22,985 28,990 2,335 99,535 106,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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