AoeStats
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Arabia

509326169Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 38m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
967
+16
🇪🇸 Poles · Spain
953
+17
🇹🇷 Franks · Türkiye
930
+49
🇨🇳 Portuguese · China
1027
-19
🇨🇳 Britons · China
971
-17
🇨🇳 Vietnamese · China
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,174 9:39 19:53 — ⛏ Fast Castle
27 1,033 13:00 20:42 35:25 ⛏ Fast Castle
22 849 10:48 21:12 — ⚔ Archer Rush
22 868 12:06 31:55 —
16 634 10:17 25:25 36:55 ⚔ Scout Rush
12 465 12:39 19:18 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,395 12,923 2,520 1,665 27,503 32,829
12,145 7,155 4,520 850 24,670 29,375
10,105 6,545 5,375 2,250 24,275 27,288
10,775 8,698 2,235 850 22,558 23,994
7,680 6,835 1,630 1,105 17,250 21,013
4,125 3,405 795 0 8,325 10,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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