AoeStats
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Nomad

510933022Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1293
+13
🇲🇽 Koreans · Mexico
1191
+17
🇵🇪 Portuguese · Peru
1188
+17
🇦🇷 Bohemians · Argentina
1241
-17
🇦🇷 Huns · Argentina
1231
-16
🇦🇷 Khmer · Argentina
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,962 12:22 17:18 40:44 ⛏ Fast Castle
32 1,549 13:44 19:51 48:51 ⚔ Fish Boom FC into Archers
29 1,420 12:35 26:57 — ⚔ Archer Rush
27 1,323 13:08 17:50 42:15 ⛏ Fish Boom FC
24 1,175 13:37 23:25 — ⚔ Fish Boom into Scouts
19 928 13:17 21:31 41:57 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,005 12,928 12,975 5,730 50,638 56,066
9,200 16,625 13,735 4,270 43,830 46,071
9,585 13,690 9,625 4,105 37,005 43,804
9,825 15,545 4,910 5,410 35,690 40,910
14,110 9,014 7,425 1,175 31,724 32,391
4,300 5,999 2,795 200 13,294 13,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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