AoeStats
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African Clearing

510922518Analyzed
4v4 RM · 19h ago on Oct 3, 2026· 24m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1404
+12
🇲🇽 Mapuche · Mexico
1400
+12
🇲🇽 Huns · Mexico
1393
+13
🇲🇽 Tatars · Mexico
1297
+17
🇲🇽 Slavs · Mexico
1350
-15
🇺🇸 Persians · United States
1344
-15
🇨🇱 Magyars · Chile
1305
-13
🇻🇳 Teutons · Vietnam
1261
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,263 14:05 18:17 — ⛏ Fast Castle
43 1,067 12:31 17:14 — ⛏ Fast Castle
42 1,044 12:12 — — ⚔ Archer Rush
41 1,014 13:13 20:34 — ⛏ Fast Castle
30 742 13:10 17:45 — ⛏ Fast Castle
21 514 13:14 16:39 — ⛏ Fast Castle
18 461 14:48 19:40 — ⛏ Fast Castle
18 444 12:40 22:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,895 4,214 1,515 100 11,724 12,898
5,990 2,960 1,020 975 10,945 10,467
4,425 4,186 1,995 200 10,806 10,488
5,375 3,967 935 300 10,577 10,135
4,825 3,845 250 300 9,220 9,711
4,450 3,074 1,380 300 9,204 9,285
5,365 2,096 880 850 9,191 9,219
4,375 2,570 700 300 7,945 8,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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