AoeStats
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Arena

510764133Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 43m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1236
+17
🇹🇼 Vikings · Taiwan
1235
+17
🇻🇳 Teutons · Vietnam
1228
+17
🇩🇪 Persians · Germany
1282
-19
🇸🇰 Inca · Slovakia
1238
-16
🇩🇪 Malians · Germany
1233
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,032 10:18 22:45 30:11 ⛏ Fast Castle
37 1,614 11:29 18:18 23:08 ◆ FC into Fast Imp
34 1,477 9:52 15:23 31:09 ⛏ Fast Castle
34 1,493 11:02 14:18 35:28 ⛏ Fast Castle
32 1,423 12:28 23:08 38:25 ⚔ Champi Rush
18 773 9:10 20:44 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,810 18,929 9,995 2,650 56,384 61,692
25,720 12,130 14,920 3,550 56,320 67,467
26,140 11,415 12,450 2,300 52,305 54,817
19,580 8,463 6,970 1,875 36,888 39,747
11,595 13,425 3,745 2,570 31,335 34,145
12,655 10,350 3,090 1,260 27,355 31,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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