AoeStats
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Arena

506626646Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 58m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
1191
+14
🇨🇦 Turks · Canada
1156
+15
🇫🇷 Japanese · France
1131
+16
1174
-17
🇮🇳 Japanese · India
1122
-14
🇮🇳 Huns · India
1120
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,439 9:52 15:14 35:24 ⛏ Fast Castle
40 2,364 10:48 16:01 47:36 ⛏ Fast Castle
27 1,607 11:01 14:45 32:46 ⛏ Fast Castle
24 1,435 11:29 15:17 38:43 ⛏ Fast Castle
22 1,302 9:05 25:26 41:53 ⚔ Towers into Scouts
13 782 10:23 15:49 53:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,955 32,200 22,890 9,780 86,825 109,615
32,200 18,051 21,215 4,695 76,161 89,621
25,320 21,200 18,195 4,405 69,120 86,263
13,420 13,238 8,685 1,520 36,863 42,532
13,255 13,995 5,025 750 33,025 37,963
10,950 12,073 7,250 1,600 31,873 39,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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