AoeStats
← Animal Mother

Arabia

507232964Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 29m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
934
+10
🇨🇳 Poles · China
820
+14
🇺🇸 Ethiopians · United States
787
+16
🇪🇸 Lithuanians · Spain
785
+16
🇫🇷 Byzantines · France
955
-21
🇺🇸 Huns · United States
890
-18
🇸🇬 Huns · Singapore
696
-10
🇮🇹 Goths · Italy
604
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 948 10:32 17:25 — ⛏ Fast Castle
27 797 11:22 — — ⚔ Archer Rush
23 677 13:55 20:37 — ⚔ Archer Rush
13 377 11:42 16:55 — ⛏ Fast Castle
12 337 12:23 19:04 — ⛏ Fast Castle
12 341 11:17 28:46 — ⚔ Scout Rush
12 344 10:43 21:28 — ⛏ Fast Castle
8 242 12:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,150 4,440 1,660 950 18,200 19,165
6,235 4,830 1,605 850 13,520 14,031
8,195 4,125 750 0 13,070 15,375
5,245 3,520 1,700 305 10,770 12,902
4,425 3,425 400 300 8,550 10,378
3,440 3,912 1,045 100 8,497 10,123
4,350 2,718 120 125 7,313 9,770
3,270 1,635 420 1,300 6,625 7,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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