AoeStats
← NPG | Shimishi Maki

Arabia

510225885Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 25m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1491
+17
🇮🇪 Maya · Ireland
1467
+18
🇺🇸 Persians · United States
1461
+18
🇨🇱 Vikings · Chile
1440
+19
🇨🇱 Slavs · Chile
1691
-25
🇨🇱 Turks · Chile
1515
-18
1498
-18
🇨🇱 Britons · Chile
1330
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,539 8:27 22:37 — ⚔ Scout Rush
58 1,501 8:50 — — ⚔ Scout Rush
55 1,415 9:22 23:59 — ⚔ Archer Rush
52 1,346 8:58 24:29 — ⚔ Archers into Skirms
47 1,222 8:55 — — ⚔ Archer Rush
44 1,135 11:02 — — ⚔ Archer Rush
38 983 8:26 23:05 — ⚔ Scout Rush
37 962 8:54 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,160 4,885 1,300 200 14,545 14,435
7,155 4,403 1,700 200 13,458 13,142
4,635 5,302 3,265 0 13,202 13,986
4,910 5,285 2,850 100 13,145 13,195
5,265 5,079 2,285 0 12,629 13,097
3,580 4,440 2,665 125 10,810 12,274
5,105 2,895 50 0 8,050 9,092
3,405 1,972 50 0 5,427 6,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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