AoeStats
← NPG | Shimishi Maki

Nomad

509718446Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bulgarians · India
1645
+13
🇮🇳 Portuguese · India
1555
+16
🇮🇳 Gurjaras · India
1537
+17
🇮🇳 Wu · India
1360
+25
🇨🇱 Burmese · Chile
1701
-23
🇨🇱 Chinese · Chile
1542
-17
🇨🇱 Cumans · Chile
1537
-17
🇨🇱 Malians · Chile
1460
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,316 15:45 19:27 32:00 ⛏ Fish Boom FC
44 2,193 14:11 17:41 39:28 ⛏ Fish Boom FC into Fire Galleys
41 2,024 14:14 18:08 38:12 ⛏ Fish Boom FC
36 1,798 14:18 22:29 38:12 ⛏ Fish Boom FC
32 1,609 13:59 19:21 37:09 ⛏ Fish Boom FC into Fire Galleys
31 1,549 12:37 26:10 — ⛏ Fish Boom FC
28 1,412 16:06 20:45 — ⛏ Fish Boom FC
14 690 13:00 28:05 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,815 24,685 16,320 3,015 74,835 75,701
27,015 24,163 12,090 3,725 66,993 71,790
29,620 15,980 13,430 1,600 60,630 74,751
13,250 23,159 15,820 6,500 58,729 60,270
17,760 23,564 7,610 3,850 52,784 54,463
11,300 12,946 300 2,520 27,066 30,206
4,325 8,750 3,040 100 16,215 18,811
6,200 5,661 1,190 1,160 14,211 16,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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