AoeStats
← NPG | Shimishi Maki

Nomad

509706078Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 58m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1641
+16
🇨🇱 Dravidians · Chile
1602
+18
🇨🇱 Bulgarians · Chile
1581
+19
🇨🇱 Persians · Chile
1511
+21
🇨🇱 Persians · Chile
1723
-22
🇨🇱 Spanish · Chile
1722
-22
🇨🇱 Bohemians · Chile
1557
-15
🇨🇱 Italians · Chile
1552
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 4,176 28:38 32:35 44:19 ⛏ Fish Boom FC
55 3,184 13:20 17:41 44:26 ⚔ Fish Boom FC into Archers
50 2,889 11:54 20:20 38:56 ⛏ Fish Boom FC
50 2,896 12:26 20:53 39:50 ⚔ Fish Boom into Archers
45 2,617 12:31 22:57 33:36 ⛏ Fish Boom into Galleys FC
45 2,607 13:35 18:42 36:49 ⛏ Fish Boom FC
43 2,512 12:32 27:40 — ⚔ Fish Boom into Archers
39 2,246 12:31 18:06 36:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,655 29,153 19,115 7,210 90,133 91,992
22,870 30,698 11,305 9,900 74,773 84,840
21,635 27,712 17,995 3,555 70,897 75,534
26,665 22,392 13,155 6,430 68,642 83,760
26,400 21,733 10,845 2,650 61,628 63,589
26,175 17,253 14,005 720 58,153 59,120
17,820 19,605 11,420 3,785 52,630 60,381
14,925 12,744 3,230 2,260 33,159 35,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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