AoeStats
← NPG | Shimishi Maki

Arabia

509659980Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 42m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1674
+9
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Player eAPM Actions Feudal Castle Imperial Opening
83 3,553 8:54 19:45 36:23 ⚔ Scout Rush
80 3,432 9:22 25:14 32:48 ⚔ M@A into Archers
50 2,132 9:50 24:14 — ⚔ Archer Rush
46 1,972 9:59 23:51 40:15 ⚔ Archer Rush
46 1,981 9:39 21:03 35:27 ⚔ Archer Rush
43 1,852 10:43 27:13 — ⚔ Scout Rush
39 1,656 9:02 23:27 39:19 ⚔ Scout Rush
39 1,684 8:45 22:06 37:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,330 14,912 15,005 1,835 61,082 64,226
19,190 18,702 8,750 2,710 49,352 59,545
18,520 15,106 10,070 215 43,911 45,427
20,895 11,844 7,965 1,050 41,754 46,277
7,775 10,192 10,285 975 29,227 29,949
10,000 7,551 7,165 100 24,816 26,168
8,940 9,611 3,785 510 22,846 24,489
12,145 6,150 3,735 325 22,355 24,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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