AoeStats
← NPG | Shimishi Maki

MegaRandom

507180103Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 19m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1649
+7
🇦🇷 Bohemians · Argentina
1566
+10
1524
+12
🇪🇨 Spanish · Ecuador
1375
+17
🇦🇷 Magyars · Argentina
1471
-13
🇺🇸 Wu · United States
1466
-13
🇺🇸 Malians · United States
1422
-11
🇺🇸 Tatars · United States
1357
-9
Player eAPM Actions Feudal Castle Imperial Opening
85 1,668 9:08 — — ⚔ Scout Rush
54 1,051 7:57 — — ⚔ Scout Rush
53 1,037 9:33 — — ⚔ Archer Rush
50 986 9:10 — — ⚔ Archer Rush
45 881 7:49 — — ⚔ Scout Rush
44 858 12:00 — —
44 866 8:10 18:18 — ⚔ Archer Rush
22 437 9:02 16:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,535 3,969 1,545 100 10,149 10,259
4,085 3,757 1,945 0 9,787 9,811
3,650 3,889 2,005 0 9,544 10,385
5,505 3,289 350 0 9,144 9,256
5,420 3,364 300 0 9,084 10,179
4,135 2,568 1,350 100 8,153 8,934
5,300 2,080 350 0 7,730 9,017
3,050 2,259 0 500 5,809 6,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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