AoeStats
← NPG | Shimishi Maki

African Clearing

506971244Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 62m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1744
+8
🇨🇳 Maya · China
1699
+9
🇵🇪 Franks · Peru
1645
+11
🇦🇷 Koreans · Argentina
1559
+16
🇨🇱 Bohemians · Chile
1664
-15
🇨🇱 Dravidians · Chile
1629
-14
🇨🇱 Spanish · Chile
1523
-10
🇨🇱 Vietnamese · Chile
1363
-5
Player eAPM Actions Feudal Castle Imperial Opening
68 4,252 14:31 18:57 34:50 ⛏ Fast Castle
53 3,293 13:44 17:46 45:43 ⚔ FC into Archers
53 3,306 12:09 18:28 47:31 ⛏ Fast Castle
43 2,671 13:08 17:58 43:53 ⛏ Fast Castle
43 2,685 13:16 17:47 40:13 ⛏ Fast Castle
42 2,599 12:03 23:48 42:54 ⚔ Archer Rush
39 2,412 12:22 16:48 37:22 ⛏ Fast Castle
18 1,123 13:31 22:57 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,485 39,395 15,500 2,800 89,180 92,732
23,785 37,615 16,890 4,865 83,155 94,420
22,605 31,271 20,205 6,565 80,646 91,699
37,645 20,978 14,145 4,140 76,908 85,588
27,105 21,465 17,260 4,105 69,935 79,892
27,700 16,529 15,980 3,655 63,864 66,787
22,745 27,732 11,770 1,515 63,762 65,046
4,995 6,722 2,090 1,275 15,082 15,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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