AoeStats
← NPG | Shimishi Maki

African Clearing

506747704Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 40m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1666
+10
🇨🇱 Turks · Chile
1576
+13
🇨🇱 Jurchens · Chile
1521
+15
🇦🇷 Persians · Argentina
1480
+17
🇺🇸 Aztecs · United States
1544
-15
🇺🇸 Vikings · United States
1514
-14
🇲🇽 Mapuche · Mexico
1495
-13
🇲🇽 Koreans · Mexico
1480
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,097 13:17 17:08 35:24 ⛏ Fast Castle
51 2,058 14:41 18:46 33:03 ⛏ Fish Boom FC
51 2,064 13:21 16:45 31:27 ⛏ Fast Castle
49 1,974 13:23 19:21 — ⛏ Fast Castle
42 1,681 13:20 17:20 38:49 ⛏ Fast Castle
31 1,249 14:17 18:14 36:33 ⛏ Fish Boom FC
25 1,023 12:43 16:38 — ⛏ Fast Castle
24 961 13:12 25:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,925 12,275 10,035 3,795 50,030 55,023
20,445 16,540 8,165 1,750 46,900 50,876
16,100 12,737 5,790 510 35,137 39,410
11,965 13,418 6,865 950 33,198 35,515
12,025 13,874 4,640 2,295 32,834 34,444
9,780 6,074 1,540 2,440 19,834 21,785
6,130 7,605 2,940 1,250 17,925 18,415
6,785 5,597 1,545 1,050 14,977 15,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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