AoeStats
← NPG | Shimishi Maki

Arena

506738559Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 52m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1589
+17
🇪🇸 Georgians · Spain
1557
+18
🇦🇷 Mapuche · Argentina
1553
+18
🇪🇸 Berbers · Spain
1548
+18
🇨🇱 Turks · Chile
1688
-22
🇨🇱 Burmese · Chile
1593
-17
🇺🇸 Burgundians · United States
1576
-17
🇨🇱 Byzantines · Chile
1536
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 3,583 10:04 17:29 21:29 ◆ FC into Fast Imp
56 2,955 11:22 15:48 28:08 ⛏ Fast Castle
47 2,476 10:53 14:33 29:55 ⛏ Fast Castle
44 2,333 10:08 13:46 28:37 ⛏ Fast Castle
35 1,864 10:34 14:45 30:17 ⛏ Fast Castle
32 1,698 11:39 14:17 29:41 ⛏ Fast Castle
27 1,437 10:30 14:40 29:24 ⛏ Fast Castle
26 1,347 11:10 14:42 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,270 16,227 39,840 1,680 122,017 126,334
59,655 22,455 16,045 1,830 99,985 105,093
37,530 29,775 13,105 4,250 84,660 93,425
38,675 25,315 15,040 2,970 82,000 88,457
25,215 32,215 14,035 1,835 73,300 76,066
22,125 29,990 13,850 900 66,865 73,606
17,830 24,860 16,005 4,430 63,125 90,089
14,315 19,429 16,030 1,185 50,959 52,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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