AoeStats
← NPG | Shimishi Maki

Socotra

506243714Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1664
+11
🇨🇱 Berbers · Chile
1645
+12
🇨🇱 Turks · Chile
1444
+20
🇨🇱 Romans · Chile
1344
+23
🇩🇪 Inca · Germany
1592
-19
🇦🇷 Huns · Argentina
1557
-17
🇧🇷 Aztecs · Brazil
1502
-15
🇨🇱 Magyars · Chile
1490
-15
Player eAPM Actions Feudal Castle Imperial Opening
84 433 — — —
60 310 — — —
55 285 — — —
33 171 — — —
26 135 — — —
15 77 — — —
9 47 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 150 0 0 1,250 1,154
900 250 50 0 1,200 1,211
750 300 0 0 1,050 976
700 225 0 0 925 1,091
450 150 0 5 605 809
100 100 0 0 200 205
0 75 0 0 75 0
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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