AoeStats
← NPG | Shimishi Maki

Arabia

506026436Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 37m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
1721
+14
1647
+17
🇨🇱 Britons · Chile
1431
+26
🇵🇪 Ethiopians · Peru
1720
-20
🇦🇷 Khmer · Argentina
1720
-21
🇦🇷 Maya · Argentina
1584
-16
Player eAPM Actions Feudal Castle Imperial Opening
105 3,936 8:26 19:08 — ⚔ Scout Rush
86 3,207 8:46 21:45 — ⚔ Scout Rush
64 2,384 9:16 22:55 — ⚔ Archer Rush
63 2,354 9:51 24:21 — ⚔ Archer Rush
52 1,936 9:19 25:11 — ⚔ Archer Rush
48 1,810 8:58 25:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,695 11,493 8,425 225 35,838 36,263
15,950 7,987 7,400 600 31,937 32,433
13,035 6,829 5,740 305 25,909 27,479
5,950 10,657 6,225 200 23,032 23,427
6,925 9,238 5,775 300 22,238 22,705
6,250 6,723 3,995 275 17,243 17,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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