AoeStats
← NPG | Shimishi Maki

African Clearing

506019777Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 57m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Gurjaras · El Salvador
1634
+15
🇨🇱 Bulgarians · Chile
1611
+16
🇦🇷 Tupi · Argentina
1543
+19
🇨🇱 Inca · Chile
1742
-21
🇨🇱 Magyars · Chile
1666
-19
🇨🇱 Hindustanis · Chile
1441
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 3,911 12:07 21:30 40:16 ⚔ Scouts into Towers
53 3,019 14:17 18:08 41:49 ⛏ Fast Castle
51 2,941 12:07 21:40 44:08 ⚔ Archer Rush
47 2,704 13:22 17:20 37:55 ⛏ Fast Castle
39 2,248 13:36 22:14 46:17 ⚔ Scout Rush
36 2,071 13:25 22:09 38:38 ⚔ Drush into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,050 30,189 16,390 4,630 80,259 84,863
31,300 18,018 16,200 4,565 70,083 72,129
32,600 14,606 17,775 2,200 67,181 75,025
27,685 22,106 13,455 3,075 66,321 74,688
21,565 22,270 13,645 2,515 59,995 66,354
28,320 17,011 10,805 1,835 57,971 63,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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