AoeStats
← NPG | Shimishi Maki

African Clearing

506010489Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 30m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Tupi · Japan
1559
+14
🇺🇸 Mongols · United States
1505
+16
🇺🇸 Koreans · United States
1458
+18
🇺🇸 Slavs · United States
1441
+19
1690
-24
🇨🇱 Japanese · Chile
1474
-15
🇦🇷 Wei · Argentina
1455
-15
🇨🇱 Vietnamese · Chile
1411
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,544 12:08 24:23 — ⚔ Towers into Archers
50 1,508 10:52 26:08 — ⚔ Towers into Archers
49 1,469 14:51 21:10 — ⚔ M@A FC
48 1,439 13:19 17:11 — ⚔ FC into Archers
42 1,264 13:24 17:41 — ⛏ Fast Castle
32 969 14:15 28:28 — ⚔ Scout Rush
30 908 13:18 22:52 — ⚔ Scout Rush
20 614 13:33 25:16 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,760 6,992 3,130 300 17,182 17,169
5,685 5,569 1,845 950 14,049 13,604
7,605 4,438 1,170 300 13,513 13,496
7,520 4,815 700 200 13,235 13,071
4,900 4,449 1,750 1,055 12,154 12,640
5,180 4,385 1,820 665 12,050 12,308
4,175 3,522 1,715 465 9,877 9,990
3,650 3,046 705 100 7,501 7,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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