AoeStats
← NPG | Shimishi Maki

African Clearing

505776703Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 65m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1681
+9
🇨🇱 Aztecs · Chile
1530
+15
🇨🇱 Burmese · Chile
1482
+18
🇦🇷 Gurjaras · Argentina
1463
+19
🇵🇪 Saracens · Peru
1544
-16
🇨🇳 Ethiopians · China
1531
-16
🇵🇪 Italians · Peru
1509
-15
🇺🇸 Huns · United States
1482
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 5,129 13:14 16:57 36:52 ⛏ Fast Castle
50 3,259 15:15 21:41 37:06 ⛏ Fast Castle
49 3,232 13:09 25:10 41:27 ⚔ Archer Rush
46 3,002 15:01 29:02 46:55 ⚔ M@A Rush
39 2,555 12:04 21:24 41:58 ⚔ Scout Rush
39 2,559 11:29 25:19 45:57 ⚔ Scout Rush
39 2,530 13:24 17:29 33:08 ⛏ Fast Castle
26 1,706 13:27 18:47 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,710 19,822 22,205 5,740 109,477 127,956
31,935 43,139 25,090 4,565 104,729 120,450
41,630 34,075 10,915 2,250 88,870 94,015
36,685 23,305 17,605 3,300 80,895 84,316
28,305 20,432 19,325 1,800 69,862 77,599
25,550 27,727 8,990 4,805 67,072 70,095
19,870 20,644 13,980 3,300 57,794 60,776
20,260 20,172 8,630 2,550 51,612 55,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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