AoeStats
← NPG | Shimishi Maki

African Clearing

505770691Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 61m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1522
+18
🇺🇸 Vietnamese · United States
1517
+18
🇺🇸 Hindustanis · United States
1477
+19
🇲🇽 Mongols · Mexico
1476
+19
🇨🇱 Persians · Chile
1706
-25
🇨🇱 Wu · Chile
1548
-18
🇨🇱 Dravidians · Chile
1498
-16
🇦🇷 Inca · Argentina
1478
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,950 13:27 17:25 34:46 ⛏ Fast Castle
54 3,277 13:53 19:02 39:49 ⛏ Fast Castle
48 2,918 14:44 19:29 37:19 ⛏ Fish Boom FC
42 2,568 10:49 21:41 45:09 ⚔ Scout Rush
37 2,254 12:33 20:18 37:20 ⛏ Fast Castle
37 2,289 13:13 17:18 34:57 ⛏ Fast Castle
30 1,850 14:01 18:49 35:12 ⛏ Fish Boom FC
17 1,062 11:43 17:56 51:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,135 23,765 30,635 4,605 99,140 100,315
49,030 25,489 19,440 4,340 98,299 107,239
28,930 28,756 18,175 6,300 82,161 92,148
18,830 30,388 17,325 2,500 69,043 76,800
32,235 18,440 16,510 1,755 68,940 78,727
30,570 19,789 10,270 5,310 65,939 95,545
17,585 18,323 9,860 2,295 48,063 51,225
15,185 10,806 4,660 2,290 32,941 34,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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