AoeStats
← NPG | Shimishi Maki

Nomad

505121420Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
1720
+7
🇨🇱 Hindustanis · Chile
1537
+14
🇨🇱 Malay · Chile
1505
+15
🇦🇷 Turks · Argentina
1426
+19
🇵🇪 Franks · Peru
1576
-17
🇲🇽 Dravidians · Mexico
1511
-14
🇺🇸 Khmer · United States
1472
-13
🇺🇸 Gurjaras · United States
1426
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,473 13:39 20:42 34:03 ⛏ Fish Boom FC
55 2,270 13:48 29:25 — ⛏ Fish Boom into Galleys FC
50 2,042 12:00 24:22 31:33 ⛏ Fish Boom into Fire Galleys FC
48 1,954 11:52 24:22 — ⚔ Fish Boom into Scouts
44 1,815 13:00 23:13 — ⛏ Fish Boom FC
38 1,543 13:35 23:57 40:40 ⛏ Fish Boom into Galleys into Fire Galleys FC
31 1,252 13:12 16:36 35:37 ⚔ Fish Boom FC into Scouts
31 1,259 12:29 21:03 38:46 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,755 17,235 10,775 2,955 47,720 52,184
17,415 13,618 3,080 1,050 35,163 36,587
18,910 11,238 3,660 950 34,758 36,637
12,730 13,578 5,135 1,705 33,148 33,637
12,850 13,669 4,630 1,860 33,009 37,472
12,485 10,264 4,695 410 27,854 30,102
9,200 9,624 2,305 850 21,979 23,596
6,175 9,779 4,115 235 20,304 20,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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