AoeStats
← NPG | Shimishi Maki

African Clearing

504614679Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 34m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1718
+11
🇨🇱 Magyars · Chile
1563
+17
🇨🇱 Mongols · Chile
1318
+26
🇫🇷 Persians · France
1610
-19
🇺🇸 Hindustanis · United States
1579
-18
🇫🇷 Turks · France
1562
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 2,094 11:43 22:24 — ⚔ Scout Rush
55 1,914 11:43 25:20 — ⚔ Scout Rush
53 1,842 11:44 24:39 — ⚔ Scout Rush
40 1,371 11:46 25:29 — ⚔ Scout Rush
38 1,315 12:02 27:47 — ⚔ Scout Rush
35 1,226 15:23 34:25 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,090 6,968 2,575 1,150 23,783 24,557
10,250 6,667 2,135 2,450 21,502 21,688
10,535 5,217 1,405 850 18,007 17,823
8,420 6,065 1,520 400 16,405 16,242
7,370 5,710 1,190 1,100 15,370 15,617
6,435 3,903 1,415 125 11,878 12,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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