AoeStats
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Arabia

509772979Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 68m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
833
+15
🇦🇷 Ethiopians · Argentina
798
+16
🇺🇸 Koreans · United States
819
-16
🇺🇸 Maya · United States
797
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,516 9:37 34:18 52:20 ⚔ Tower Rush
33 2,255 11:03 24:57 45:51 ⚔ Archer Rush
26 1,803 12:30 24:56 46:57 ⚔ Scout Rush
21 1,437 13:33 18:57 42:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,265 28,850 22,785 2,550 85,450 108,261
12,525 27,746 22,250 4,300 66,821 76,444
20,290 17,770 5,785 1,625 45,470 73,745
12,660 13,663 2,980 2,570 31,873 31,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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