AoeStats
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Arabia

509767961Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 37m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
820
+13
🇦🇷 Ethiopians · Argentina
784
+14
🇨🇱 Spanish · Chile
759
-14
🇲🇽 Bengalis · Mexico
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,373 10:34 26:26 — ⚔ Archer Rush
26 957 10:30 14:30 — ⛏ Fast Castle
24 894 11:00 32:22 — ⚔ Scout Rush
7 255 11:41 20:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,645 8,280 2,625 1,530 21,080 22,084
8,005 3,410 2,870 1,300 15,585 15,984
7,150 3,715 300 750 11,915 13,664
3,075 2,496 250 125 5,946 7,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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