AoeStats
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Arabia

509764499Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 24m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
808
+12
🇦🇷 Ethiopians · Argentina
771
+13
🇫🇷 Bohemians · France
733
-13
🇲🇽 Persians · Mexico
704
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 960 10:50 23:18 — ⚔ Archer Rush
26 652 10:37 — — ⚔ Scout Rush
18 435 10:39 16:03 — ⛏ Fast Castle
17 428 11:18 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,895 2,841 1,175 0 8,911 12,244
5,230 2,485 50 0 7,765 10,593
3,225 2,425 200 0 5,850 6,075
2,485 2,590 100 185 5,360 6,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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