AoeStats
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Arena

510913769Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 108m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1116
+10
🇺🇸 Khmer · United States
1115
+10
🇺🇸 Japanese · United States
872
+19
🇦🇷 Byzantines · Argentina
999
-14
🇦🇷 Khmer · Argentina
962
-13
🇦🇷 Lithuanians · Argentina
939
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 4,618 11:03 13:51 30:15 ⛏ Fast Castle
33 3,614 10:52 15:40 51:41 ⛏ Fast Castle
28 3,033 11:17 16:08 37:48 ⛏ Fast Castle
22 2,432 10:21 14:46 33:30 ⛏ Fast Castle
21 2,255 10:21 14:23 38:24 ⚔ FC into Scouts
9 982 13:05 16:59 49:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,020 61,421 38,255 4,690 216,386 258,869
58,570 36,990 12,165 5,295 113,020 118,669
37,955 38,730 23,785 2,450 102,920 105,981
45,425 35,955 12,790 3,110 97,280 137,250
39,795 21,825 20,255 2,515 84,390 84,538
16,820 32,845 26,510 6,480 82,655 179,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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