AoeStats
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Arena

510426391Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 37m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1078
+20
🇺🇸 Khmer · United States
1077
+20
🇺🇸 Romans · United States
1161
-20
🇺🇸 Turks · United States
1161
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 1,306 11:43 15:36 31:35 ⛏ Fast Castle
28 1,048 11:36 15:48 32:33 ⛏ Fast Castle
25 927 10:35 14:46 32:43 ⛏ Fast Castle
19 714 10:15 15:28 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,375 13,910 8,395 1,600 35,280 41,217
11,605 15,270 6,585 1,600 35,060 37,946
14,060 10,030 6,000 1,500 31,590 34,890
11,490 11,175 5,350 1,500 29,515 33,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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