AoeStats
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Arena

510422016Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 29m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1128
+14
🇺🇸 Gurjaras · United States
1127
+14
🇺🇸 Spanish · United States
1092
-14
🇺🇸 Khmer · United States
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 972 10:41 15:18 — ⛏ Fast Castle
33 951 11:01 14:50 — ⛏ Fast Castle
20 587 10:58 15:43 — ⛏ Fast Castle
16 478 11:00 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,630 5,685 1,405 950 15,670 18,132
6,495 4,940 1,930 750 14,115 16,246
6,150 3,510 1,210 1,500 12,370 14,912
4,860 4,050 910 1,020 10,840 11,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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