AoeStats
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Arena

510229271Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 104m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1037
+16
🇺🇸 Cumans · United States
1025
+16
🇺🇸 Goths · United States
1013
+16
🇺🇸 Spanish · United States
1098
-19
🇺🇸 Khmer · United States
1097
-19
🇺🇸 Japanese · United States
882
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 3,630 9:47 24:34 43:56 ⛏ Fast Castle
29 2,974 10:48 15:30 36:51 ⛏ Fast Castle
28 2,880 11:54 22:19 39:19 ⚔ Scout Rush
20 2,108 11:00 15:35 45:35 ⚔ FC into Scouts
17 1,820 11:38 29:10 60:24
2 173 13:01 17:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
126,950 49,080 37,300 8,000 221,330 244,450
83,445 51,420 46,115 5,095 186,075 190,925
73,230 63,690 24,150 2,950 164,020 196,669
53,355 51,775 25,060 2,375 132,565 150,132
55,735 26,705 19,195 4,100 105,735 109,774
3,625 2,250 905 650 7,430 8,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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