AoeStats
← [Memento mori] Lord_Balam

Black Forest

508110197Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 78m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
545
+13
🇲🇽 Turks · Mexico
531
+13
🇺🇸 Franks · United States
468
-13
🇺🇸 Mongols · United States
468
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 4,011 12:06 21:34 36:46 ⚔ Drush FC
25 1,945 12:36 22:36 40:02 ⛏ Fast Castle
21 1,654 13:09 26:12 42:37 ⛏ Fast Castle
18 1,400 12:23 27:05 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,475 40,394 14,765 2,460 92,094 116,204
32,000 14,159 24,210 4,630 74,999 89,338
25,895 25,852 15,560 5,230 72,537 77,473
20,850 11,072 18,735 1,610 52,267 54,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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