AoeStats
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Arena

507547160Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 44m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
981
+15
🇨🇳 Byzantines · China
946
+16
🇦🇷 Italians · Argentina
933
+17
🇳🇱 Goths · Netherlands
904
+18
🇩🇪 Mongols · Germany
1006
-18
🇩🇪 Spanish · Germany
1001
-19
🇩🇪 Malians · Germany
958
-17
🇩🇪 Britons · Germany
848
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,591 11:57 15:29 32:58 ⛏ Fast Castle
33 1,460 10:14 17:24 34:29 ⛏ Fast Castle
26 1,178 11:27 17:09 31:51 ⛏ Fast Castle
23 1,038 12:05 16:38 32:05 ⛏ Fast Castle
23 1,006 11:33 19:37 33:31 ⛏ Fast Castle
21 950 8:47 22:05 32:22 ⛏ Fast Castle
18 811 11:40 20:05 42:34 ⚔ FC into Scouts
14 631 10:41 16:02 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,535 13,420 9,695 2,950 53,600 59,334
21,215 13,415 9,985 2,800 47,415 59,894
20,845 16,756 8,115 1,650 47,366 54,518
21,140 9,485 11,720 1,050 43,395 51,075
18,115 11,695 8,440 1,055 39,305 43,638
20,130 10,300 6,495 2,150 39,075 43,011
13,270 9,660 4,765 3,055 30,750 37,923
10,200 8,785 6,905 2,175 28,065 38,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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