AoeStats
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Nomad

510935298Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 29m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1093
+15
🇩🇪 Wei · Germany
1057
+16
🇨🇦 Hindustanis · Canada
1048
+17
🇬🇧 Byzantines · United Kingdom
1006
+19
🇳🇿 Japanese · New Zealand
1110
-18
🇨🇳 Koreans · China
1088
-18
🇨🇳 Poles · China
1056
-16
🇲🇽 Ethiopians · Mexico
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 950 15:20 19:08 — ⛏ Fish Boom FC
21 621 14:22 18:16 — ⛏ Fish Boom FC
20 595 13:39 20:13 — ⛏ Fish Boom FC
20 589 15:59 22:29 — ⛏ Fish Boom into Fire Galleys FC
14 420 19:45 — — ⚔ Fish Boom into M@A
1 35 — — —
0 14 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,350 8,760 2,555 1,600 20,265 20,606
7,825 7,120 1,690 1,325 17,960 19,332
6,570 7,470 1,220 300 15,560 16,862
6,925 5,045 1,895 850 14,715 15,138
6,275 3,890 1,495 100 11,760 13,392
0 150 0 0 150 0
0 25 0 0 25 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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