AoeStats
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Yucatan

510403598Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 43m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Byzantines · Cyprus
1099
+11
🇨🇾 Spanish · Cyprus
1077
+12
🇨🇾 Franks · Cyprus
1066
+13
🇦🇷 Goths · Argentina
1021
-13
🇦🇷 Mongols · Argentina
1020
-13
🇦🇷 Huns · Argentina
949
-31
Player eAPM Actions Feudal Castle Imperial Opening
30 1,308 11:42 26:53 — ⛏ Fast Castle
28 1,192 12:53 17:45 33:52
27 1,163 12:24 17:03 33:56 ⛏ Fast Castle
18 789 10:59 15:41 35:40 ⛏ Fast Castle
17 746 12:53 17:31 31:10 ⛏ Fast Castle
15 636 13:28 20:37 41:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,225 10,724 7,965 2,355 39,269 42,615
16,905 10,938 7,735 3,080 38,658 47,491
13,945 12,080 9,505 2,150 37,680 39,465
16,685 10,815 4,995 1,250 33,745 50,889
13,815 6,443 5,200 1,700 27,158 29,590
7,840 3,365 2,425 200 13,830 19,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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