AoeStats
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Yucatan

510400770Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 20m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Byzantines · Cyprus
1082
+17
🇨🇾 Spanish · Cyprus
1059
+18
🇨🇾 Franks · Cyprus
1047
+19
🇨🇴 Mongols · Colombia
1139
-19
🇺🇸 Saracens · United States
1120
-19
🇨🇴 Japanese · Colombia
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 596 11:24 18:21 — ⛏ Fast Castle
28 590 11:29 17:33 — ⛏ Fast Castle
27 564 11:10 18:00 — ⚔ Scout Rush
25 518 11:37 17:03 — ⚔ FC into Skirms
18 365 11:12 16:56 — ⛏ Fast Castle
16 329 11:17 18:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,565 3,026 625 200 8,416 8,423
4,175 2,510 550 145 7,380 7,842
3,860 3,070 250 100 7,280 7,684
3,525 1,650 250 1,115 6,540 7,411
3,505 1,924 250 200 5,879 7,233
3,150 1,223 250 125 4,748 6,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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